The timeline can be viewed online at:
Sunday, February 18, 2007
2 Man Mission Complete
Friday, February 16, 2007
2 Man Design and Testing
This is the menu design for the How far? timeline:
This is an example of the design for a popup which appears when the user clicks on a speechbubble:
When we user tested the timeline, the following points were raised:
2 Man Brief Mission Build
Final Design and Game for Mygo
This is the final design for the Mystery House game -
This can be viewed online at:
http://www.d10dev-studio.com/AledBartholomew/mygo/house.html
Today we had a video conference with Mygo. This was very productive. They gave very positive feedback for the game. They liked the concept of the mystery house, the animations and look and feel of the design.
They had a couple of pointers for the game -
To add a function so that when people text into to play, their name appears on the television. At the moment their name only appears when they get the answer right.
Also, they would prefer a more 'mystery' angle to the game, rather than just an anagram. This can be achieved by a general knowledge trivia, so behind each window will be a general knowledge question.
Overall they were very pleased with it, and if we make the changes, this game should go live on television in Malaysia, Kazakhstan, and Saudi Arabia.
Mygo Designs
Further development meant that we designed 2 further treatments:
Design 1:
Design 2:
Mygo feedback - they preferred design 2, and so asked us to go ahead with that one.
Scoping the Mygo Brief
Video Conference - talking to Malaysia Face to Face
They really liked the Mystery House Idea, and so we went ahead and developed this idea.
Mygo Malaysia Brief
This makes the coding of the game alittle more complex, as we need to think about how to get the information from the texts into the game. Also, the gameplay is abit more restricted as people will not have a keyboard or mouse to play it, as in a web game, but only their mobile phone. Other things to consider are colours when it is on a tv as it is different from a PC. For instance, red doesn't look great on the TV. Also, lines and drawings need to about 5 pixels wide, as otherwise they flicker.
After a brainstorm, initial ideas for the game are -
A game based on the Nepalese version of Solitaire.
A mystery house game.
Multiplayer Suduko.
Pass the Pigs.
Consequences.
Football Penalty Shootout.
After discussing these options, we decided to pitch 3 ideas - the Nepalese solitaire, mystery house game, and football Penalty shootout.
Scoping 2 Man Brief
So the primary purpose of the cd would be a promotional tool to give to funding providers. We agreed that we would place 3 interviews on the cdrom, with a link to a pdf document holding the stories for all interviews.
So we began the build for the Flash timeline.
Mission 2 Man Brief
The Riverside community has been an independent charity running for 30 years. It has been an education provider for 5 years. There has been a focus on women, due to initially a direction of tackling gender inequality since the 1970s. But now they are working with men as well as women and minority communities. They are currently running I.T. lessons for the elderly Chinese community.
We had a meeting at Riverside with Allan Herbert. We discussed how to put Allan's Word document timeline which illustrates people's learning experiences, into a more interactive format:
· Allan stated that he would like a timeline representing someone’s life of learning, in an interactive and visual way.
· He would like it to be ideally easily updatable, a cd rom, that he could give as a tool to people to record the interviews.
· He liked the idea of clicking on part of someone’s story and more information appearing a box that zooms into view.
· The VLSC and European logos need to be on the Flash component.
This was a productive meeting, in particular with regard to learning about the client process. It was initially quite hard to unpack what the client was after. Also, Allan eventually wants a software application which the timeline would be an updatable template that people could just add their stories and text by clicking directly onto the speech bubbles and popups.